Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
My App crash at AkSoundEngine.SetBasePath(basePath) with WwiseUnityIntegration_v2014.1.1 5179 Release libAkSoundEngine.a on iOS8

But it's ok with Debug libAkSoundEngine.a
in General Discussion by Lee X. (150 points)
Can you try to run the official demo "Wwise Unity Demo Scene" to see if the Release version plugin crashes with it too?

It's available at the download page.

If you have just used another plugin version, don't forget to "install" the Release version before you build the game,

using the Unity Editor menu:

Assets > Wwise > Install Plugins > iOS > Release

Please sign-in or register to answer this question.

...