Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Is there a trick to routing wwise audio through the Rift S headset? All of my wwise sounds are coming through the PC speakers, but all the sounds I play using Unreal's built in sound cues just work fine and come through the rift headset. How do I route wwise sounds properly to the headset?
in General Discussion by Ralph B. (110 points)

1 Answer

0 votes

In case anyone else finds their way here... There is an option hidden in the Project Settings under Advanced Details that enables this. Once enabled, it seems to activate at Editor launch, so Simulate + playing from the Content Browser stops going through PC speakers as well. 
(Tested in UE 4.24 & UE 4.26)

https://twitter.com/sclark39/status/1413630351377846275

by Skyler C. (140 points)
...