I'm trying to use Wwise, but I'm stuck in the wall.
So I'm looking for help.
I want to use Mic input, so I added "Wwise Audio Input" in the Wwise program as I saw in the manual, as below.
Select Act-Mixer Hierarchy -> Select Default Work Unit -> Create new Sound SFX -> Click Add Source -> Select Wwise Audio Input
(Manual I referred to : https://www.audiokinetic.com/courses/wwise301/?source=wwise301&id=Posting_Audio_Input
After this, the manual says that Transport Control can play it.
However when I press play, the buttons(play, stop, pause, add Source) blinks once and there is no response.
What should I check to make it play?
FYI, the microphone is definitely connected.
(The microphone is recognized in Unity Microphone class, just like any other program)
I'm trying to create a game that needs to be processed in real time by receiving microphone input.
However, when using Unity's Microphone class without Wwise, a android device generates a latency of almost a second.
(Record and realtime playback latency)
If I use Wwise, Can I reduce this latency?
(That's why I'm trying to use Wwise)
I look forward to your insight.