I'm currently trying to make a UI inside Unreal which allow the user to select its outputs settings. By example, inside "Days Gone", we can directly set if we have à Stereo, 5.1 or 7.1 speaker setup.
I want to do the same but also add a "Dolby Atmos" configuration. As my game will have this feature.
And of course, the best would be to do that without restarting the game or so (if I further need to deploy on Xbox)
Apparently, we need to specify AkPlatformInitSettings::bEnableSpatialAudio but it seems that there is nothing inside it. Besides, after calling the AK::SoundEngine::Init, can we reset it ? The Wwise application can update the Main Mix Channel Configuration so I think we also can on Unreal, no ? Maybe by using Ak::SoundEngine::ReplaceOutput ?
Sorry, maybe a silly question ^^ I just started it this weekend
Best regards everyone,