Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Based on the Wwise documentation on Audio Sessions, it would seem that all I need are these settings active in Unity - and (after confirming the plist is properly adjusted in Xcode) that should allow me to continue hearing Wwise audio when I lock the screen.

That doesn't seem to happen, however. This doesn't seem to bring me any mileage in regards to getting audio to playback after I've locked my screen. I do, however, get a notification asking to use the microphone, and a "red bar" at the top of iOS indicating that the application is recording, which is not my intent.

Has anybody else gone down a similar path? Thanks in advance, for any insight. 

in General Discussion by James A. (100 points)

Please sign-in or register to answer this question.

...