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Bug: Unity, Android: AkPluginActivator.ActivatePluginsForDeployment fails when other plugins also have native plugins [closed]

0 votes
In some cases (our case is AVPro Video plugin) the variable splitPath has a length other than 3 - which is the inspected length - and the build fails. For now simply fixed it with a check on the length of splitPath on line 364, but best would be plugins not from wwise to be ignored by AkPluginActivator.
closed with the note: Please use the Bug Reporter.
asked May 21, 2021 in General Discussion by Jorrit d. (100 points)
closed May 26, 2021 by Mads Maretty S.

1 Answer

0 votes

Hi Jorrit,

Sorry to hear you're having problems. 
Please take a minute to use the Wwise Launcher's Bug Reporter for this issue. It's the best way to reach the dev team. 


answered May 26, 2021 by Mads Maretty S. (2,340 points)