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Bug: Unity, Android: AkPluginActivator.ActivatePluginsForDeployment fails when other plugins also have native plugins [closed]

0 votes
In some cases (our case is AVPro Video plugin) the variable splitPath has a length other than 3 - which is the inspected length - and the build fails. For now simply fixed it with a check on the length of splitPath on line 364, but best would be plugins not from wwise to be ignored by AkPluginActivator.
closed with the note: Please use the Bug Reporter.
asked May 21, 2021 in General Discussion by Jorrit d. (100 points)
closed May 26, 2021 by Mads Maretty S.

1 Answer

0 votes

Hi Jorrit,

Sorry to hear you're having problems. 
Please take a minute to use the Wwise Launcher's Bug Reporter for this issue. It's the best way to reach the dev team. 

Thanks!

answered May 26, 2021 by Mads Maretty S. (2,340 points)
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