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Issue with "No Valid Switch Error"

+1 vote
I get "No Valid Switch" errors in Unity and also get these popup in integrity reports.

I sometimes want to keep some switches unassigned on purpose. This is useful when a large switch group is used by multiple switch containers, and not all of the switches apply to each container.

In this case, I would like Wwise to warn Unity not with errors but warnings, so that the devs don't complain about these errors in their build logs. I think there's no reason fo these to be reported as errors. Also, I think there should be an option for these issues to be ignored by the integrity report.

Am I missing any potential risks of leaving some switches unassigned? I can assign dummy silence objects to these switches but it is redundant.

Any thoughts?
asked Jun 4, 2021 in General Discussion by AudioCan (480 points)

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