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0 votes
Hi there,

 

I'm working on the 3D Game Kit in Unity, and am looking to sync up a Wwise Event, which has my "crate_smash" sfx attached, to the destruction of a crate object in game when hit with the player's staff.

I feel like I am quite close to figuring it out, but I can't quite seem to piece it together. I suspect it is a case of creating an "AkEvent" (or similar) which triggers on some sort of collision which will then play the event when the object is destroyed, but I can't quite get this method to work for me with 100% success.

 

I have searched to see if there is an animation of the crate being destroyed which I could create an Animation Event and sync up my Wwise Event to as per this Cujo Sound tutorial: https://www.youtube.com/watch?v=oVjT7QguQno&list=PL2YvvQu4Ub5uzib_IZJfTfhyQpIk0CXsA&index=3&t=513s but I can't find an animation for the destruction of the crate, so wondering if there is another way to do this.

 

Any help would be greatly appreciated!

 

Many thanks
in General Discussion by Matthew T. (110 points)

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