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When using Spatial Audio, does the built-in value Listener Cone is well calculated considering the virtual sources?

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Hello,

Everything is in the title :

"When using Spatial Audio, does the built-in value Listener Cone is well calculated considering the virtual sources?"

Unfortunatly, I think we know the answer because the micro cardio system we setup for our game (based on Listener Cone) doesn't work properly anymore since we've integrated spatial...

What's your experience with it?

Thanks
asked Jun 9 in General Discussion by Alexandre C. (100 points)

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