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Is Wwise supposed to unregister every game object when I press play on Unity?

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Hello everyone! I'm having an issue that I don't know why it's happening or how to fix it. I come to you for wisdom and knowledge!

I'm working on a project using Wwise and Unity. I'm not sure if this is supposed to happen but it's happening. Wwise unregisters every game object right when I press play, and then it registers everything again. The thing is, the object that I have for music is getting re-registered after it plays the event. This is the profiler in Wwise:

It's happening with more than one game object

asked Jun 10 in General Discussion by Andres V. (100 points)

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