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Media Asset的Auto Load在哪里设置?

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打包UE4游戏后偶尔会出现:

LogAkAudio : Error : Media was not loaded for this source : xxxxxxxx

发现出现错误的Media Asset的Auto Load都为false,手动在UE4中将它们设置为true后,打包游戏后正常。但是下次生成后会覆盖,目前直接在AkSoundDataBuilder里将它强行设置为true,一切正常。

想问wwise launcer中在哪里可以设置Media Asset的Auto Load?该选项使用的策略是什么?
asked Jun 15 in General Discussion by Jun C. (100 points)

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