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0 votes
We have a series of event with 3D spatialization (panning and attenuation) set in the wwise project.

We occasionally want to play one of these events in 2D (when they are a "radio" or in-head voice).

What is the recommended way to achieve this at runtime?

For reference, we are using wwise and Unreal.
in General Discussion by Eric F. (100 points)

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