Hello everyone,
I am working on a dialogue system in a game project. The character has different skills and each skill has some unique quotes recorded. Beside that we have also recorded some common attack grunt sounds. I want that every time when the character plays a skill, he or she will randomly play a grunt sound and occasionally a quote of the skill. But it seems hard to avoid repetition of a same grunt sound when switching between skills.
Let say we have skill A and B. We have quotes: A1 A2 (of skill A), B1, B2 (of skill B), and common grunt sounds 1, 2, 3, 4. If I put {A1, A2, 1, 2, 3, 4} in container A, and {B1, B2, 1, 2, 3, 4} in container B, there will be a chance that we hear 1 followed by 1 when we play A followed by B. If I record more attack grunt sounds and put different grunt sounds into different skills, it could be a solution. However, this will need tons of sounds as we design more skills.
Is there a way to solve this problem within Wwise?