Community Q&A

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+1 vote
I'm working on a game with UE4.26 and Wwise 2021.1.1.7601.

I'm trying to add a basic resource monitoring HUD to the game, using AK::SoundEngine::RegisterResourceMonitorCallback. But this function seems to always return AK_Fail.

It's a development build of the game (run in the Editor), and I can attach the Wwise profiler to it without any problem, so I'm pretty confident I'm not building against a Release version of Wwise. Is there any other reason this function might fail, or any precondition for using it that I'm not aware of?

-Ethan
in General Discussion by Ethan F. (190 points)

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