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Can Dynamic Dialogue be used in Unity3D?

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Hi peoples!

Has anyone worked with the dynamic dialogue system within Unity3D?
I've found that there is no implementation for the event picker yet, but I expected to be able to work with copied shortID's as the ResolveDialogueEvent() function is available.
Sadly, when copying the shortID into the script I don't get a resolved dialogue event back.

Any pointers in the right direction would be appreciated!

asked Jul 19 in General Discussion by Ruben B. (100 points)

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