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0 votes

Hello, I've been working on a text adventure that uses nothing but Wwise and a homemade game engine I'm writing in Visual Studio C++, Windows 10. I was able to integrate Wwise successfully into my project in Visual Studio 2017 and was able to play back sound as expected.

Recently however, I've upgraded to Visual Studio 2019 and I'm having some really frustrating LNK2001 errors regarding the sample CAkDefaultIOHookBlocking that I would greatly appreciate any help with! Is there something I'm doing wrong or forgetting to do here? As you can see in the 2nd picture, I am including the SDK\samples\SoundEngine\Common and *\Win32 directories which contain both the header files and the CPP source files for the symbols that are apparently unable to be resolved by the linker. 

I'll show you the following information in the order listed here:

  1. Start with the errors I'm getting
  2. I'll show my project properties for both include directories and linker options
  3. Sample directories just to prove I'm not insane
  4. I'll show my implementation code.

My Visual Studio project is set to Debug x86. 

Errors:

ErrorList

VS Project Properties

General

Additional Include Directories

Language

Additional Library Directories

Linker Input

Sample Directories (Common & Win32)

Common

Win32

Code:

(pastebin links:)

wwise.h

wwise.cpp

 

Cheers, thanks for looking at all this! 

in General Discussion by Mike P. (520 points)
Were you ever able to resolve this Mike? I am having the same issue...

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