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A lot of wwise assets auto-edited after first generating sound

0 votes
Hi, guys

i use unreal 4.26.1 with wwise 2021.1.0,event-based package pipiline

Everytime I launch unreal edior, in first sound generating, unreal will auto-checkout all voice related assets and edited them.

even if i didn't do anything just generating them. Is it NORMAL?? do u have any problem like this??

hope get some help here, thx!!
asked Aug 25, 2021 in General Discussion by Wade F. (100 points)

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