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Unreal: can you subclass AkAcousticPortal? What about spawning an Acoustic Portal at runtime?

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I'm trying to figure out how to have my door blueprint automatically have an attached acoustic portal in UE4.26.

There's an AkPortal component, but it doesn't seem to have any geometry to it - no box that I can size and place?

I was thinking I could just make my door a subclass of AkAcousticPortal - but that does not show up as an actor I can subclass in the editor...

Finally, I was thinking I could have the door spawn an AkAcousticPortal actor and size it to match a guide box I attach to my door - but AkAcousticPortal does not show up in the list of actors I can spawn?

Any suggestions?

asked 6 days ago in General Discussion by Bob S. (130 points)

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