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UE4 Undesirable Diffraction Results - What am I doing wrong?

0 votes

This video demonstrates my problem:

The bright green sphere is the audio source. Diffraction seems to be working correctly in some scenarios, but stops working in other scenarios.
What causes this behavior? How can I prevent it from happening? I worry that if it gives undesirable results in a controlled, 'comfortable' scenario such as two straight corners, it might prove problematic in more complex scenarios.

Any help is much appreciated!

asked 4 days ago in General Discussion by Vioxtar (100 points)
It's possible your listener is clipping through the geometry: this would be most evident in top-down view.

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