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UE4 Undesirable Diffraction Results - What am I doing wrong? [closed]

0 votes

This video demonstrates my problem:
https://www.youtube.com/watch?v=DJ1KUA-18VE

The bright green sphere is the audio source. Diffraction seems to be working correctly in some scenarios, but stops working in other scenarios.
What causes this behavior? How can I prevent it from happening? I worry that if it gives undesirable results in a controlled, 'comfortable' scenario such as two straight corners, it might prove problematic in more complex scenarios.

Any help is much appreciated!

closed as a duplicate of: Playing sound from inside geometry?
asked Sep 13, 2021 in General Discussion by Vioxtar (370 points)
closed Sep 20, 2021 by Samuel L. (Audiokinetic)
It's possible your listener is clipping through the geometry: this would be most evident in top-down view.
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