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UE4 Dynamic Dialogue with Event Based Packaging

+2 votes

I am currently trying to migrate a project that is using Dynamic Dialogue to Event Based Packaging, but AK::SoundEngine::DynamicDialogue::ResolveDialogueEvents() fails to find the specified event and returns Error: Unknown Dialogue Event: [eventname] .

I couldn't find any integration details on how to approach this, so my question is: 

Is it possible to use Dynamic Dialogue Events when using Event Based Packaging? and if so - how should dialogue events (+data) be loaded ?

asked Sep 14, 2021 in General Discussion by Manuel E. (120 points)

1 Answer

0 votes
I'm also attempting to use dynamic dialogue from Unreal and get a crash in AK::SoundEngine::DynamicSequence::Open

Does not appear to be debuggable. No error message. The dynamic dialogue example code does not appear to work.

Anyone had any luck getting dynamic dialogue to work with UE?
answered Jun 27, 2022 by Keir (150 points)