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How do I use Wwise convolution reverb with event based packaging in Unreal?

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I'm having trouble getting Wwise convolution reverb to work in Unreal while using Event Based Packaging.  It's perhaps because there's no implicit way to manually load a soundbank filled with the convolution impulses.  Direct effect assignments on the sound object and effect assignments on an aux bus do not appear to be loading the pertinent impulses either.  Convolution reverb is working properly when auditioning within Wwise.  I am only using Factory Convolution Reverb impulses and settings.  Any ideas?
asked Sep 16 in General Discussion by Chase A. (100 points)
recategorized Sep 17 by Mads Maretty S.

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