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Is there any function that making sound delay based on distances between emitter and listeners?

0 votes
Is there any function that making sound delay based on distances between emitter and listeners?

 

In my environment, there are multiple listeners and one emitter.

I record the sound from each listener and I found that there is no sound delay even if the distance between the emitter and each listener is different.

My listeners are moving, so only giving an initial delay is not working for me.
asked Sep 22, 2021 in General Discussion by Jaekyung C. (130 points)

1 Answer

0 votes
You could potentially have an RTPC that follows the disctance between your listenners and the emitter.
You'd probably need a different event for each listenner. I think you can assign which listenner you want a particular sound to play through. The RTPC would then influence the initial delay of your emitter in real time for each listenner.
answered Sep 26, 2021 by Nikola Viel [SIDE Global] (1,640 points)
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