Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Integrating Wwise into Unreal Project via Launcher causing errors

0 votes

Hi all,

I'm attempting to use the Wwise Launcher to integrate Wwise into an Unreal Project, and it is throwing up errors, which as a newcomer, I don't know where to start with. Relevant context is that the Unreal Project is a free one from the Unreal marketplace (Spaceship_interior ). I have tried it with another free asset (SubwayTrain ), and the outcome yields the same result. I have also tried integration with a fresh Unreal template, but that works fine. Perhaps the marketplace assets just won't allow it, or something? Anyway, the immediate Launcher errors:

667645336:error:1e000065:Cipher functions:OPENSSL_internal:BAD_DECRYPT:../../third_party/boringssl/src/crypto/fipsmodule/cipher/e_aes.c:1040: 667645336:error:1000008b:SSL routines:OPENSSL_internal:DECRYPTION_FAILED_OR_BAD_RECORD_MAC:../../third_party/boringssl/src/ssl/tls_record.cc:298:

Full log here: https://drive.google.com/file/d/1wDriEG2WHUgiLK5_VYrq1G_eSUvv3yIO/view?usp=sharing

Any advice appreciated!

asked Sep 24, 2021 in General Discussion by nick p. (100 points)
That's odd. Maybe try integrating in a fresh UE4 project first since that works and try importing the marketplace content into that project afterwards? It seems like an odd networking error for some reason.
Thanks for the response - it turned out to be a dumb situation where my wifi was misbehaving. Both marketplace projects seem to be content to integrate Wwise now.

Please sign-in or register to answer this question.

...