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Using Wwise plugins in Unity

+1 vote

Hi !

Do I need to call wwise effect plugins in my code, or do they just initialise automatically if I launch the event they are attached to ?

For example I've got a reverb on an event but everytime I start the event this error comes up :

          Wwise: Plug-in initialization failure: 7733251(Object: Game (UnityEngine.GameObject))

And then this comes up at the same time, not sure it's related or not.

          Wwise: Insufficient memory in pool: Lower Engine Default. Attempted alloc size: 6432 bytes.

 

Arnaud

asked Dec 15, 2014 in General Discussion by Arnaud B. (310 points)
Well I just increased the Lower Pool Size and the two errors have disappeared. Not sure that is the correct way ?
My event isn't playing any sound though...but I have no errors..

Arnaud

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