Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
While researching memory consumption on our ue4 dedicated server, I found that wwise is loading its audio data(UAkMediaAssetData::Load). It seems that this should not be the case, and at the stage of packaging (server) these assets should be thrown away, and at runtime they should not be loaded at all.

Perhaps I have not checked any checkboxes or something else.

Thanks. Any help would be helpful.
in General Discussion by Artem V. (120 points)

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