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Memory consumption ue4 wwise on a dedicated server.

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While researching memory consumption on our ue4 dedicated server, I found that wwise is loading its audio data(UAkMediaAssetData::Load). It seems that this should not be the case, and at the stage of packaging (server) these assets should be thrown away, and at runtime they should not be loaded at all.

Perhaps I have not checked any checkboxes or something else.

Thanks. Any help would be helpful.
asked Oct 4 in General Discussion by Artem V. (100 points)

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