Recently our game stopped being able to load the Init.bnk file, it fails with Ak_FileNotFound
I checked the changelog of the branch merge that broke it. The only changes I can see that may have affected it. are in the SoundBanksInfo.xml
<SoundBank Id="1355168291" Language="SFX" Hash="3188540038">
has changed to
<SoundBank Id="1355168291" Language="SFX" Hash="1890025745">
This is for the Init sound bank. What is the Hash and what controls what value it is? I'm a programmer, our wwise guy didn't know, he said he hasn't changed anything like that. I also noticed some other Banks had their Hash xml attribute removed. At the very least I'd like to understand what this does, can I manually change it back? Would that have an other adverse effects. Thanks
Other info:
Game Engine: Unity 2020.3.12f1
Wwise integration: 2019.2.9.7459.1949
Wwise: 2019.2.9.7459
Platform: Android