We have an issue of streaming media does not play after leaving a level. This issue can reproduce by a clean UE4.27.1 + wwise 2021.4.7707 project.
Our environment are listed below:
Environment
Windows 10
wwise 2021.1.4.7707
Unreal 4.27.1 Release from Epic Launcher
Use Event-Based Packaging is true
Reproduce Steps:
1.We created two music tracks in wwise. The one is set to streaming (Audio1), and the other is set to non streaming (Audio2).
2.Create two maps in UE4. The Map1 plays Audio1 when level starts; the Map2 plays Audio2 when level starts.
3.Play with Standalone game starts with Map1. Audio1 is played.
4. Use console command open Map2 to travel the map to Map2. Audio2 is played.
5. Use console command open Map1 to travel the map to Map1. Audio1 is not played. The log shows:
LogAkAudio: Error: Cannot open file: 411434698
LogAkAudio: Error: Failed creating source: 411434698
6. Use console command open Map2 to travel the map to Map2. Audio2 is played.
Notes:
In step1. Not only music track, Sound SFX does not works also if the media is set to stream.
In step3. Only Play in editor works well without any issue. However, packaged game and standalone game in editor do not works.
Please let me know if you have already know this issue or have a fix for this.
Thank you.