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+1 vote

Hello!
I'm experiencing crash on Xbox with:
- Unity: 2019.4.30f1
- Wwise: 2019.2.13.7577
- Deployment Platform: Microsoft Game Core Xbox One

Crash happens on build launched on xbox. It's caused by a combination of playing compressed sfx's (vorbis, or opus) and constraining the game on xbox. I've reproduced it in fresh Unity and Wwise project with just 2 sounds, playing repeatedly every 1 second. Now when I constrain and resume the game (sometimes crashes after first time, sometimes I have to repeat it for few times), game crashes after few seconds. This happens more quickly with Vorbis compression. It's related to memory allocation/deallocation from wrong thread.
Crash message: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

I've also tired reproducing it with newest Wwise 2021 on the same Unity version, and I couldn't reproduce it.

Is there a way of making this work on wwise 2019? (It'd be good to avoid updating whole wwise project)

All the best, and thanks in advance,

in General Discussion by Adam J. (110 points)
You can report bugs to Support by opening a support ticket (https://www.audiokinetic.com/customers/tickets/) or by using the Bug Reporter from the Launcher: https://www.audiokinetic.com/library/edge/?source=InstallGuide&id=reporting_bugs.

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