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Unity Stop Event with Duration doesn't work

0 votes

Hi, I am not quite sure what/why causes that or what I am missing. In the script, I am trying to stopEvent with a duration and curveinterpolation, but, no matter what, it stops the event immediately.

AkSoundEngine.StopPlayingID(themeSongID,5,AkCurveInterpolation.AkCurveInterpolation_Linear);
themeSong.Stop(gameObject,5,AkCurveInterpolation.AkCurveInterpolation_Linear);

I tried both and result didn't change.
Also, I think it might be related, it's "Music Playlist Container" that I'm using. It's looping as well. If that causes that confusion, how can I solve this?
asked Dec 6, 2021 in General Discussion by omnisepher (190 points)

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