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Porting the Universal Windows DLL samples to a WinRT component

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I'm trying to adapt the Universal Windows DLL samples to a WinRT component for easier access (in addition to the fact that my project basically requires it for design and implementation reasons) and would like to have a few pointers on the best approach for doing so. I will be converting the samples via C++ and accessing the component in C#, with intent to utilize the THX spatial sound tools for which I have already integrated the respective splash sequence. Any ideas? (Note that I cannot legally interface via Unity or Unreal due to licensing restrictions pertinent to my development tools, and that I'm planning to incorporate the design elements for accessibility purposes. Also, I basically got the idea from the fact that I'm already using THX spatial sound drivers on my development system.)
asked Dec 21, 2021 in General Discussion by Jeffrey D. (100 points)

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