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+5 投票
Hi everyone,

I'm having a problem right after integrating Wwise within Unity : when I open the projet those error messages pop up :

- WwiseUnity: AkSoundEngine is not loaded.
UnityEngine.Debug:LogWarning (object)

and after entering play mode there are also a few errors like this one :

- DllNotFoundException: AkSoundEngine assembly:<unknown assembly> type:<unknown type> member:(null)
AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) (at Assets/Wwise/API/Runtime/Handwritten/Common/AkSoundEngine.cs:105)
AkGameObj.Register () (at Assets/Wwise/MonoBehaviour/Runtime/AkGameObj.cs:68)
AkAudioListener.Awake () (at Assets/Wwise/MonoBehaviour/Runtime/AkAudioListener.

 

Could somebody help me with this ? it's really frustrating ! I'm using a mac M1 and the latest versions of Unity (2021.2.7f1) and Wwise (2021.1.5).

Thanks !
分类:General Discussion | 用户: Guillaume S. (210 分)

2 个回答

0 投票
It works for me personally, go in the folder Wwise > API > Runtime > Handwritten > Common and search the script AkSoundEngine.

Take it to the root of the asset folder. That will restart vscode and it will tell that there is a conflict with another script of Wwise.

Then retake it to this original place and after the second restart of vscode, It will work.

Hope it work for you
用户: joseph p. (140 分)
+1 投票
This bug is fixed in the 2019.1.9 integration - https://www.audiokinetic.com/en/library/edge/?source=Unity&id=applecommon_releasenotes_2021_1_9.html

"WG-59213 Fixed: DllNotFoundException on M1 Macs using Unity 2021.2 or later."

I know these are old posts but its very very easy to come across this issue and NONE of the several posts here about this (that google can actually find) have this information.
用户: Adam Saltsman (280 分)
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