Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Add Auto manage attachment logic to AkGameObject in Unreal. See AudioComponent for reference.

0 votes
Moving attached scene components is expensive in Unreal.

Epic has support in particle and audio components to auto-manage their attachment.

AkGameObject and/or AkComponent should also have this functionality to save update cycles particularly  for characters that have a large # of distinct AkComponents due to limitations on how to limit their play behavior.
asked Jan 7 in Feature Requests by Daniel Z. (100 points)

Please sign-in or register to answer this question.