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Add Auto manage attachment logic to AkGameObject in Unreal. See AudioComponent for reference.

0 votes
Moving attached scene components is expensive in Unreal.

Epic has support in particle and audio components to auto-manage their attachment.

AkGameObject and/or AkComponent should also have this functionality to save update cycles particularly  for characters that have a large # of distinct AkComponents due to limitations on how to limit their play behavior.
asked Jan 7 in Feature Requests by Daniel Z. (100 points)

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