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Unity randomly trashes all the events that have been set up on gameObjects when I generate soundbanks

+1 vote
This happens seemingly at random and sometimes takes a little while for them to disappear which... is baffling. Whenever it happens I have to go to SourceTree, un-delete all of the events that have been deleted, start the project up again and re-set any events that I set up in between the last time I pushed and the event purge. It happens incredibly frequently and I'm not sure what I'm doing wrong to cause this to happen.
Any ideas???

We're on Unity 2020.3.25f1 and Wwise 2021.1.4.7707.
asked Jan 11 in General Discussion by Dan P. (140 points)
This looks like a bug, I suggest to send out a Bug Report through the Launcher.

1 Answer

0 votes
answered Jan 15 by James M. (340 points)
Wow yep that looks very similar - if you hear anything back I'd be very interested in a solution!