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+11 投票
Hi,

We would like to know if there is a way to play Wwise events in Niagara system in UE4. Ideal situation is to have same possibilities as UE4 has for default audio system (play persistent audio, play sound on collision, on spawn etc.). At least PostEvent functionality would be very helpful.

Alternatively, is there any way around to get similar results?

We've noticed similar request here (https://www.audiokinetic.com/qa/8812/please-add-akevent-to-niagara-of-ue4-5?show=8812#q8812) and think it would be nice to have it as Niagara became the new VFX standard since UE 4.25. That said it's a general system, so everybody would benefit from this.

Here is also video how it works in UE4 with default audio system (https://www.youtube.com/watch?v=zANHydk1J60)

 

Thanks!

Karel
分类:Feature Requests | 用户: Karel B. (320 分)

1个回答

0 投票

Not exactly what you are asking for, but there is a bit of a workaround seen here by sending user exposed floats into Niagara.

https://www.youtube.com/watch?v=eAIvr6sAq3A&t=551s&ab_channel=JohnTennant

 

用户: Eric V. (150 分)
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