Wwise version: 2021.1.4.7707
Unity version: 2020.3.24f1
I'm having a problem with no audio playing in the Android build of a Unity project, and I'm not sure what the cause might be.
When playing a scene in-editor on Windows, Wwise events are working and are playing back with no issues.
e.g. In this scene I've loaded a sound bank using an AkBank script, and an event is playing using an AkAmbient script with no problem:
https://drive.google.com/file/d/1e25T0dYw5LczBLBz9tAKdtDcO8xMAVCh/view?usp=sharing
However, when playing an android build of the same scene on Oculus Quest 2, no audio can be heard in game.
The android soundbanks appear to be being built to the correct location, as far as I can tell:
Project Settings > Soundbanks:
https://drive.google.com/file/d/1pD7XvrFFLdYesDP_Zt-YeIgTEm6Z9xn3/view?usp=sharing
User Settings > Soundbanks:
https://drive.google.com/file/d/1EgsMI40u9AIAiJ4TjlIo2RgdqgvEX3Kf/view?usp=sharing
User Settings > External Sources:
https://drive.google.com/file/d/1So5fqo8K-jUm-pffiKlfb0_FmwToIVia/view?usp=sharing
Unity Project Settings > Wwise Editor:
https://drive.google.com/file/d/1iAa2S6tf_d5hA8o8i-YhYdd9KTqei8xS/view?usp=sharing
Any ideas on what might be causing the issue?