Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
Is 3d Audio with Audio Objects Authoring something that is supported by any headphones and or platforms today?

If a project is allowing 3D audio but not System Audio Objects, what kind of headphones supports that and what data will be utilized?

Thank you in advance.
in General Discussion by Johan W. (160 points)
As a follow up, while messing with the  Wwise Audio Lab I found the System Objects Available and Used go to 0 if I switch the endpoint from Windows Sonic for Headphones to Dolby Atmos for Headphones. The expected behaviour would be to switch from 111 available objects for Windows Spatial to 128 available for Dolby Atmos. But this does not seem to be the case ;-(

Please sign-in or register to answer this question.

...