Hello there! I've been trying to integrate Wwise into a Unity project with other teammates collaborating using Perforce (I will be the only one making edits in the Wwise project itself so it would be preferable if everyone on the team didn't have to install Wwise). I am having trouble figuring out which files are important to have included in the version control system and which files can just exist on my end. I had tried to just push the bare minimum, but then we found that Project Settings in Unity requires the path of the entire Wwise project. After we got that set up, there were still issues around where SoundBanks were being generated. Any insights into making these connections work would be greatly appreciated! Thanks!