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+1 投票

Since my attempts at integrating wwise 2019.2.14.7616 into an Unreal 4.26 project, I have been unable to build my project. Everything functions within the project including wwise features since integration, but I believe I am missing something within the SDKs. The error I get when building is:
ERROR: Unable to instantiate module 'AkAudio': System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Unreal 4\Epic Games\UE_4.26\Engine\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin'.
UATHelper: Packaging (Windows (64-bit)):             at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Windows (64-bit)):             at System.IO.FileSystemEnumerableIterator`1.CommonInit()
UATHelper: Packaging (Windows (64-bit)):             at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)):             at System.IO.Directory.GetFiles(String path, String searchPattern)
UATHelper: Packaging (Windows (64-bit)):             at AkUEPlatform.GetAllLibrariesInFolder(String LibFolder, String Extension, Boolean RemoveLibPrefix, Boolean GetFullPath) in e:\Unreal 4\Epic Games\UE_4.26\Engine\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs:line 53
UATHelper: Packaging (Windows (64-bit)):             at AkAudio..ctor(ReadOnlyTargetRules Target) in e:\Unreal 4\Epic Games\UE_4.26\Engine\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs:line 300
UATHelper: Packaging (Windows (64-bit)):          (referenced via default plugins -> Wwise.uplugin)
PackagingResults: Error: Unable to instantiate module 'AkAudio': System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Unreal 4\Epic Games\UE_4.26\Engine\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin'.
 

 

分类:General Discussion | 用户: David M. (110 分)

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