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SoundSeed Grain
Wwise SDK
Display Name 16641Mono 12546Stereo 289313.0 63040044.0 63531585.1 65497687.1 902392405.1.2 904358507.1.2 7615244927.1.4 516Ambisonics 1st order 521Ambisonics 2nd order 528Ambisonics 3rd order 537Ambisonics 4th order 548Ambisonics 5th order 761327882Auro 9.1 769716491Auro 10.1 803270924Auro 11.1 803467534Auro 13.1 33025LFE trueNonefalse OutputLevelOutput LevelReal320[ -96 , 24 ]trueAdditivefalse ...
Wwise SDK 2023.1.3 New Features Overview 2016.1 Ambisonics Support Wwise now supports the import of ambisonic media source files (AMB or WAV), the 3D rotation of ambisonics sources, and the output of ambisonics through ambisonics-specific Bus configurations. And, with the use of the new Wwise Recorder plug-in, it is possible to save your ambisonics output to ambisonic files. Wwise Recorder ...
Hi everybody, Is there a way to deliver 7th (or 5th, 6th) Order Ambisonics using the Channel Router? I've been searching for documentation about this, but I'm unable to find. Any input is welcome. :) Regards.
Just as new sound design guidelines are appearing with the emergence of binaural and ambisonics spatial panning, working with dynamic spatial reverberation will also require new design paradigms.  While the need for novel spatial audio technologies is motivated by the immersive qualities of virtual reality, they can also be powerful tools for any interactive sound design for non-VR platforms. How ...
Spatial audio was a big topic this year, as we all knew to expect. From its early beginnings, Audiokinetic has been a key player in the development and advancement of spatial audio, offering solutions from ambisonics, Convolution Reverb, and other mixer plug-ins, to supporting third-party binaural technologies. Today, spatial audio is quickly becoming central to the success of any AR/VR/MR project ...
Bus Hierarchy This meant that all 3D point sources in the game will be rendered through the ambisonics pipeline, then output by HRTF plug-ins. By contrast, 2D sources such as music and UI sounds, and sounds played according to the original channel configuration such as Ambisonics or Quad ambiences will be configured and played based on the original channel settings, without going through HRTF plug-ins.
Bed) is an intermediate representation of sounds and their positions rendered in a channel-based format (ex. 5.1, 7.1, 7.1.4, Ambisonics). This will produce a mix suitable to be virtualized (positioned virtually according to ideal speaker positions) and processed using Binaural Technology when 3D Audio is enabled in the System Audio Device and initialized by the endpoint. Audio Objects (mono) - Audio ...
Wwise Reflect
Wwise SDK
Name 0Parent Bus 16641Mono 12546Stereo 289313.0 63040044.0 63531585.1 65497687.1 902392405.1.2 904358507.1.2 7615244927.1.4 516Ambisonics 1st order 521Ambisonics 2nd order 528Ambisonics 3rd order 761327882Auro 9.1 769716491Auro 10.1 803270924Auro 11.1 803467534Auro 13.1 33025LFE trueNonefalse ParamFilterCutoffDistance SmoothingReal320.5[ 0 , 1 ]trueAdditivefalse ParamFilterTypeSmoothing Typeint320Possible ...
WG-42470 Added support for 4th and 5th order ambisonics. WG-42755 (WAAPI) WAAPI Subscription Publish messages are now displayed in the WAAPI tab of the Wwise Log. WG-42812 A new Profiler view, the Voice Explorer, has been added. It enables you to list playing voices, sorted by playing events and game objects. WG-42814 A new Filter bar has been added to most Profiler views, enabling you to search specifically ...
WG-42622 Fixed: Crash when converting Opus files with mixed-order Ambisonics channel configuration. WG-42840 Fixed: Properties field is cropped. WG-42929 Fixed: Loudness metering not supported with Ambisonics and 0.1 channel configurations. WG-44010 Fixed: Use of uninitialized memory in Wwise Convolution Reverb, using an Ambisonic 3rd-order bus and mono impulse response. WG-44016 Fixed: Changing a ...
The diffraction built-in parameter ranges from 0° (no diffraction) to 180° and can be used to, for example, shape different Attenuation curves for Rooms' dry and wet paths. Ambisonics IR Now Packaged with Wwise Convolution Reverb Packaged with the plug-in, all ShareSets and stereo impulse responses included with the original Wwise Convolution Reverb now come with their ambisonics equivalents. Projects ...
For example, a four channel audio file can be reconfigured to 3.1 (L, R, C, LFE), 3.1 (L, C, R, LFE), 4.0 (L, R, SL, SR), Ambisonics (FuMa), Ambisonics (AmbiX), or 4 (anonymous). From this option, it’s also possible to change a mono file to LFE without having to use the Multi-Channel Creator tool. Playback Cursor From the Source Editor, we now (finally!) see the playback cursor following the waveform ...
We increased the number of channels from 7.1 to an unlimited number of channels, which makes it a great candidate for ambisonics and other multichannel formats beyond the traditional 7.1. Same great quality, more fun to use. Wwise Convolution Reverb Now Supports Ambisonics IR In our effort to provide the best tools for 3D audio, the Convolution Reverb now supports multi-channel and ambisonic impulse ...
Before we dive into a list of feature highlights for 2016.2.0, for those of you who have been around recently, you will have noticed the sophisticated Wwise Ambisonics pipeline. With the release of Wwise 2016.2.0, we ensure that we are pushing our collective creative limits even further by delivering an enhanced API plug-in which truly empowers everyone creating spatial audio plug-ins for Wwise. Whether ...
For example, a four channel audio file can be reconfigured to 3.1 (L,R,C,LFE), 3.1 (L,C,R,LFE), 4.0 (L,R,SL,SR), Ambisonics (FuMa), Ambisonics (AmbiX), or 4 (anonymous). From this option, it’s also possible to change a mono file to LFE without having to use the Multi-Channel Creator tool.   Playback Cursor  From the Source Editor, we now see the playback cursor following the waveform display. It’s ...
The diffraction built-in parameter ranges from 0° (no diffraction) to 180° and can be used to,  for example, shape different Attenuation curves for Rooms' dry and wet paths.  Ambisonics IR Now Packaged with Wwise Convolution Reverb Packaged with the plug-in, all ShareSets and stereo impulse responses included with the original Wwise Convolution Reverb now come with their ambisonics equivalents. Projects ...
It’s worth noting that none of the shortcomings mentioned above apply to Ambisonics even though it’s technically a channel-based format. Ambisonics uses channels to encode a spherical representation of an audio scene, and the more channels are used, the more accurate the audio scene becomes. The following articles provide a good overview of the Ambisonics format, and how it can be used as an intermediate ...
Wwise Recorder
Wwise SDK
Properties, References, Lists NameDisplay NameTypeDefaultRestrictionIs VisibleSupported RTPC TypeSupports Link/Unlink AmbisonicsChannelOrderingAmbisonics Channel Orderingint161Possible values : Value Display Name 0AmbiX 1FuMa trueNonefalse ApplyDownstreamVolumeApply Downstream VolumeboolfalseNonetrueNonefalse AuthoringFilenameAuthoringFilenamestringAKRecorder-s.wavNonefalseNonefalse CenterCenterReal32-3.
Changes Bug Fixes Fixes for Community-Reported Bugs Behavior Changes WG-57727 Fixed: Inaccurate results in Expander with Ambisonics or Objects configurations. Performance Changes WG-43880 Improved the throughput performance of the Wwise Compressor and Expander effects by up to 2x in most scenarios. WG-57501 Improved runtime performance of Reflect. Miscellaneous Changes WG-57071 Updated npm dependency ...
For example, throughput performance when processing 3rd-order ambisonics has improved by 4x, and throughput performance when processing 5th-order ambisonics has improved by 20x. Miscellaneous Changes WG-51974 Improved the positioning of the Texture labels in Spatial Audio Volumes. WG-53798 Added the following optional counters to the Performance Monitor: Spatial Audio - Computed Edges Spatial Audio ...