版本
Unregister a game object. Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered. Unregistering a game object while it is in use is allowed, but the control over the parameters of this game object is lost. For example, say a sound associated with this game object is a 3D moving sound. It will stop moving when the game object is unregistered, and there will be no way to regain control over the game object. See AK::SoundEngine::UnregisterGameObj
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
gameObject * | integer | ID of the game object to be unregistered. Use AK_INVALID_GAME_OBJECT to unregister all game objects. |
(Required *)
description : ID of the game object to be unregistered. Use AK_INVALID_GAME_OBJECT
to unregister all game objects.
type : integer
minimum : 0
maximum : 18446744073709551615
Unregisters "gameObject".
{
"gameObject": 1122334
}
{ "type": "object", "properties": { "gameObject": { "description": "ID of the game object to be unregistered. Use \\c AK_INVALID_GAME_OBJECT to unregister all game objects.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 } }, "required": [ "gameObject" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1