Wwise SDK 2019.2.15
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AkCommunication.h
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44 /// Platform-independent initialization settings of communication module between the Wwise sound engine
104 /// Allows selecting the communication system used to connect remotely the Authoring tool on the device.
108 AkCommSystem_HTCS /// HTCS when available only, will default to AkCommSystem_Socket if the HTCS system is not available.
109 };
120 /// If set to false, the game should load/initialize the console's communication library prior to calling this function.
122 /// Some consoles have critical requirements for initialization, see \ref initialization_comm_console_lib
138 /// Initializes the communication module. When this is called, and AK::SoundEngine::RenderAudio()
char szAppNetworkName[AK_COMM_SETTINGS_MAX_STRING_SIZE]
Definition: AkCommunication.h:127
AKSOUNDENGINE_API AKRESULT Reset()
AKSOUNDENGINE_API AKRESULT Init(const AkCommSettings &in_settings)
AKSOUNDENGINE_API AkInt32 GetLastError()
AKSOUNDENGINE_API const AkCommSettings & GetCurrentSettings()
AKSOUNDENGINE_API void Term()
#define AK_COMM_NO_DYNAMIC_PORTS
Platform does not support dynamic/ephemeral ports for communication
Definition: AkTypes.h:65
AKSOUNDENGINE_API void GetDefaultInitSettings(AkCommSettings &out_settings)
AkUInt16 uDiscoveryBroadcast
Definition: AkCommunication.h:86
AkCommSystem
Allows selecting the communication system used to connect remotely the Authoring tool on the device.
Definition: AkCommunication.h:106
Definition: AkCommunication.h:66
#define AK_COMM_SETTINGS_MAX_STRING_SIZE
Definition: AkCommunication.h:42
#define AK_COMM_DEFAULT_DISCOVERY_PORT
Default discovery port for most platforms using IP sockets for communication.
Definition: AkTypes.h:919
Definition: AkCommunication.h:49