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Wwise SDK 2021.1.14

Data structure sent by the game to an instance of the Wwise Reflect plug-in. 更多...

#include <AkReflectGameData.h>

Public 成员函数

  AkReflectGameData ()
  Default constructor. 更多...
 

静态 Public 成员函数

static AkUInt32  GetSize (AkUInt32 in_uNumSources)
  Helper function for computing the size required to allocate the AkReflectGameData structure. 更多...
 

Public 属性

AkGameObjectID  listenerID
  ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. 更多...
 
AkUInt32  uNumImageSources
  Number of image sources passed in the variable array, below. 更多...
 
AkReflectImageSource  arSources [1]
  Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. 更多...
 

详细描述

Data structure sent by the game to an instance of the Wwise Reflect plug-in.

在文件 AkReflectGameData.h134 行定义.


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