版本

menu_open
Wwise SDK 2022.1.13

◆ UnloadBank() [2/4]

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::UnloadBank ( AkBankID  in_bankID,
const void *  in_pInMemoryBankPtr,
AkBankType  in_bankType = AkBankType_User 
)

Unloads a bank synchronously (by ID and memory pointer).

返回
AK_Success if successful, AK_Fail otherwise. AK_Success is returned when the bank was not loaded.
备注
  • In order to force the memory deallocation of the bank, sounds that use media from this bank will be stopped. This means that streamed sounds or generated sounds will not be stopped.
参见
参数
in_bankIDID of the bank to unload
in_pInMemoryBankPtrMemory pointer from where the bank was initially loaded from. (REQUIRED to determine which bank associated to a memory pointer must be unloaded). Pass NULL if NULL was passed when loading the bank or if LoadBankMemoryCopy was used to load the bank.
in_bankTypeType of the bank to unload

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅