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Wwise SDK 2023.1.4
AkCommonDefs.h 文件参考

浏览源代码.

struct  AkAudioFormat
 Defines the parameters of an audio buffer format. 更多...
 
struct  AK::AkMetering
 Struct containing metering information about a buffer. Depending on when this struct is generated, you may get metering data computed in the previous frame only. 更多...
 
struct  Ak3dData
 
struct  AkBehavioralPositioningData
 Positioning data inherited from sound structures and mix busses. 更多...
 
struct  AkPositioningData
 Positioning data of 3D audio objects. 更多...
 
struct  AkAudioObject
 
struct  AkAudioObject::CustomMetadata
 Custom object metadata. 更多...
 
class  AkAudioObject::ArrayCustomMetadata
 Array type for carrying custom metadata. 更多...
 
struct  Ak3DAudioSinkCapabilities
 
class  AkAudioBuffer
 
struct  AkAudioObjects
 A collection of audio objects. Encapsulates the audio data and metadata of each audio object in separate arrays. 更多...
 

命名空间

namespace  AK
 Audiokinetic namespace
 

宏定义

#define AK_MAKE_CHANNELCONFIGOVERRIDE(_config, _order)   ((AkInt64)_config.Serialize()|((AkInt64)_order<<32))
 
#define AK_GET_CHANNELCONFIGOVERRIDE_CONFIG(_over)   (_over&UINT_MAX)
 
#define AK_GET_CHANNELCONFIGOVERRIDE_ORDERING(_over)   ((AkSourceChannelOrdering)(_over>>32))
 
#define AKMAKECLASSID(in_pluginType, in_companyID, in_pluginID)    ( (in_pluginType) + ( (in_companyID) << 4 ) + ( (in_pluginID) << ( 4 + 12 ) ) )
 
#define AKGETPLUGINTYPEFROMCLASSID(in_classID)   ( (in_classID) & AkPluginTypeMask )
 
#define AKGETCOMPANYIDFROMCLASSID(in_classID)   ( ( (in_classID) & 0x0000FFF0 ) >> 4 )
 
#define AKGETPLUGINIDFROMCLASSID(in_classID)   ( ( (in_classID) & 0xFFFF0000 ) >> ( 4 + 12 ) )
 
#define CODECID_FROM_PLUGINID   AKGETPLUGINIDFROMCLASSID
 
#define AK_DEFAULT_LISTENER_POSITION_X   (0.0f)
 Default listener transform. 更多...
 
#define AK_DEFAULT_LISTENER_POSITION_Y   (0.0f)
 
#define AK_DEFAULT_LISTENER_POSITION_Z   (0.0f)
 
#define AK_DEFAULT_LISTENER_FRONT_X   (0.0f)
 
#define AK_DEFAULT_LISTENER_FRONT_Y   (0.0f)
 
#define AK_DEFAULT_LISTENER_FRONT_Z   (1.0f)
 
#define AK_DEFAULT_TOP_X   (0.0f)
 
#define AK_DEFAULT_TOP_Y   (1.0f)
 
#define AK_DEFAULT_TOP_Z   (0.0f)
 

类型定义

typedef AkUInt8(* AkChannelMappingFunc) (const AkChannelConfig &config, AkUInt8 idx)
 
typedef AkReal32 AkSampleType
 Audio sample data type (32 bit floating point) 更多...
 

枚举

enum  AkSourceChannelOrdering { SourceChannelOrdering_Standard = 0, SourceChannelOrdering_Film, SourceChannelOrdering_FuMa, SourceChannelOrdering_Last }
 
enum  AkAudioObjectDestination { AkAudioObjectDestination::eDefault = 0, AkAudioObjectDestination::eMainMix = 1, AkAudioObjectDestination::ePassthrough = 2, AkAudioObjectDestination::eSystemAudioObject = 3 }
 Enum of the possible object destinations when reaching a 3D audio-capable sink 更多...
 

函数

static bool AK::IsBankCodecID (AkUInt32 in_codecID)
 

变量

const AkDataTypeID AK_INT = 0
 Integer data type (uchar, short, and so on) 更多...
 
const AkDataTypeID AK_FLOAT = 1
 Float data type 更多...
 
const AkDataInterleaveID AK_INTERLEAVED = 0
 Interleaved data 更多...
 
const AkDataInterleaveID AK_NONINTERLEAVED = 1
 Non-interleaved data 更多...
 
const AkUInt32 AK_LE_NATIVE_BITSPERSAMPLE = 32
 Native number of bits per sample. 更多...
 
const AkUInt32 AK_LE_NATIVE_SAMPLETYPE = AK_FLOAT
 Native data type. 更多...
 
const AkUInt32 AK_LE_NATIVE_INTERLEAVE = AK_NONINTERLEAVED
 Native interleaved setting. 更多...
 

详细描述

AudioLib common defines, enums, and structs.

在文件 AkCommonDefs.h 中定义.


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