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Wwise Unreal Integration Documentation
Visualizing Radii

When you select an AkAmbientSound, the relevant asset radii are drawn. If you modify the assets in Wwise Authoring while a WAAPI connection is enabled, the radii are updated in real time.

To update an asset radius:

  1. In the Unreal Actor Browser, select an AkAmbientSound.
  2. In Wwise Authoring, change any object associated with the Event assigned to the AkAmbientSound.
  3. 若未启用 WAAPI,请重新生成 SoundBank。
  4. Select the AkAmbientSound again. The size of the corresponding sphere in the Unreal Editor changes at the same time.

若未启用 WAAPI,将从生成的 SoundBank 获取 Max Attenuation。 In your Wwise Project Settings, under the SoundBanks tab, ensure that Generate Per Bank Metadata File, Generate JSON Metadata, and Max Attenuation are selected. The next time you generate SoundBanks in the Unreal Editor, the Max Attenuation information is added to all UAkAudioEvents, and the attenuation spheres are visible in your level viewport.


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