版本

menu_open
警告:系统已根据您所用大版本 (2023.1.4.8496) 自动跳转至最新文档。若想访问特定版本的文档,请从 Audiokinetic Launcher 下载离线文档,并在 Wwise 设计程序中勾选 Offline Documentation 选项。
Wwise SDK 2023.1.4
What's New in 2013.2.3

2013.2.3 属于补丁发布. The following sections list and describe the changes made to Wwise between version 2013.2.2 and version 2013.2.3.

Platform SDK changes

  • Android: updated to NDK r9b, added x86 and armeabi-v7a-hf (hard float) configurations
  • PS3: updated to SDK 450.001
  • Xbox One: updated to XDK August 2013 QFE 8

Behavior changes

  • WG-24003 (Xbox One) AkSink_BGM output now tagged as communication stream to avoid it being recorded by DVR.

漏洞修复

  • WG-23912 Fixed: crash when limiting voices using game aux sends, combined with some virtual voice behaviors.
  • WG-24073 Fixed: crash after calling RegisterBusVolumeCallback with NULL callback.
  • WG-24076 Fixed: assert in IsActivityChunkEnabled.
  • WG-24086 Fixed: leftover dynamic sequences not cleanly released when terminating sound engine.
  • WG-24103 Fixed: crash when hitting an out-of-memory condition when initializing iZotope Hybrid Reverb.
  • WG-24104 (PS4) Fixed: assert when playing a 7.1 ATRAC9 sound.
  • WG-24148 Fixed: crash when changing game parameter affecting the voice volume of a Blend Container using motion.
  • WG-24152 Fixed: multiple listeners pick the strongest LPF value instead of weakest.
  • WG-24199 (Android) Fixed: SL_RESULT_BUFFER_INSUFFICIENT is printed very often in Android logs.
  • WG-24203 Fixed: rare Wwise application crash when receiving voice profiling information.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅