HI again,
I am trying to use SetSwitch in a Blueprint in UE4 but when executing the PostEvent node I always get an error in my output window that syas "LogAkAudio:Error: No Valid Switch: 1504825759". The Event I'm trying to play have a group on it called "Faction" and the Switch property I am trying to set is "CM". In mY SetSwitch node in Blueprint I am settin Switch Group to "Faction" and Swithc State to "CM". Is that the correct way to set it? The Actor for both nodes is the result of a "Get Player Pawn" node. Do I need to have the Actor set up a specific way or set soemthing specific in Wwise Authoring tool? I've attached some images to show my set up.
Switch Group Setup:
Event
Level Blueprint