Wwise 版本
  • Sample Project
  • Wwise SDK
  • Wwise Unity 集成
  • Wwise Unreal Integration
  • Wwise 基础知识
  • Wwise 帮助文档

其他文档

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

认证课程

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

其他资源

  • 网站
  • 视频
  • 插件
  • 音频人脉网
  • 问答
  • 博客
Sound Array
音频人脉网
functions as a one-stop shop for all your game audio needs - from the beginning stages of designing the audio soundscape and aligning it's trajectory to the scope of your project, to the implementation and integration of audio middleware, mixing and playtesting. Please contact Jim at www.sound-array.com to receive a free consultation and get started!
D'arte Media Studios
音频人脉网
Creation and recreation of Music and Effects Sound track and background music Sound Design Mixing- 2.0, 5.1, ATMOS Foley Language Localization DIALOGUE RECORDING AND EDITING ADR DUBBING/VO Voice Talents- Focused on directing and training local and remote talents in most languages and ages.
Vlad Caia Sound
音频人脉网
Sound designer, music producer, mixing and mastering engineer and all things technology enthusiast.
Bobinger Audio
音频人脉网
is an Audio Engineering Studio & Label for Electronic Music based in Berlin Germany. I am open for new opportunities for Composition, Sound Design, Recording, Mixing, Mastering. I come from a Reaktor programming background in synthesizers and am learning Wwise right now and would love to work for a game studio to get into the Sound Design business for games and learn the workflow. My experience ...
Anggu Studio
音频人脉网
We have a fully equipped recording studio and Dolby Atmos 7.1.4 setup sound mixing studio to provide all-around professional solutions for sound production. We have designed
Cloud Productions Ltd.
音频人脉网
We are a Film, Video and Gaming Post Production company established in 2003, specialising in productions for the multi-screen world. We offer Voice Over Recording, Colour Grading, Sound Design and Final Mixing from our base in Soho, London. Our clients are some of the largest, most respected companies in the world, who trust us to make their premiere content look and sound great.
Mixing ♩Mastering ♩Sound Design ♩Audio Programming ♩Asset Creation and Refinement
Empty Sea Audio
音频人脉网
Empty Sea Audio can take your project beyond! Post Production Sound, Original Music Composition, Mixing, and Recording. We’ve got you covered.
Busters we had to account for the noise of the “venue” as well as what was happening in game.  Using the Wwise meter and auto ducking features, we were able to help the dinosaurs pop out of the mix more at key moments by turning down ambiences and less important SFX.   RICHARD:Jim wanted the stampede scene to be epic - a big action sequence where you are surrounded by rampaging dinosaurs. The sound ...
For the most part, we had these effects already cued up in random containers with decent attenuations, which made it possible for us to place and forget these emitters until a later mix pass. Also, it was at this time when the rest of the dev team moved into the space and began to work alongside us at breakneck speed. At midnight that night, we’d caught up to all of their new content. Due to noise ...
Imagine taking a Virtual Reality experience out of its virtuality, and placing it in the real world, yet still keeping all its virtual world elements. It's a kind of a mixed reality set in a room where interactions should happen as they would in a regular VR experience, however people get into it without any goggles or headphones. This was the challenge faced by Riverside Studios/Lucha Libre Audio ...
As with the camera, it was essential to give the player as much freedom as possible with its use. To achieve this, three different states influence the real-time game’s mix and focus in relation to the use of the recorder. Recorder off: normal gameplay Recorder in hand: monitoring Recorder in hand: recording in progress State 1: normal gameplayIn this state, the focus on 3D elements emanating from ...
Introduction A while back, we were joined by special guests Stefan Randelshofer and Matheus Vilano on a livestream, who lifted the hood on mixing Baldur's Gate 3. They went hands-on in Wwise, and dived deep into the ideation behind the systems they implemented. From tools and techniques, to achieving frequency-based clarity with side-chaining, to using the Mastering Suite - they did a thorough walkthrough ...
Also, to create large configurations quickly, I optimized some editor features such as copy-paste, bulk edit, etc.  (I used similar structures to organize the mixing in Wwise, but I'll get to that later.) The interaction between the Mecha and the Platform is not limited to moving and jumping.  I also created swirling dust sounds for when the Mecha's glide and approach the ground to add more detail.
Wwise 2024.1 对实时编辑功能做了进一步的扩展:解除了部分属性编辑限制并添加了新的选项(包括实时编辑 RTPC 曲线、效果器等)。 现在会在运行时将实施性能分析时所做的更改应用到游戏中而无需重新生成 SoundBank。支持的更改操作包括: 创建和移除 Actor-Mixer Hierarchy(声音、容器等)、Interactive Music Hierarchy(音轨、播放列表等)、ShareSet 以及 Event 中的各类对象。 对容器或播放列表的子对象重新排序或更改其父对象。 更改对象的输出总线。 重命名对象。 一些之前不可实时更改(显示为灰色)的次要属性现在也可以实时更改了。 由于这些改进,现在可在分析游戏性能的同时构建整个音频系统而无需生成或重新加载 SoundBank。 虽然大部分更改在游戏中都是无缝切换的的,但是如果会影响到当前在播放的音频结构,实时编辑时就可能会出现可辨的毛刺噪声。
So for our example, that would look something like this: { "objects": [ { "object": "\\Actor-Mixer Hierarchy\\Default Work Unit\\Sound1", "notes": "Hello!", "@Volume": 15.7, "@LowPass": 25 } ], "onNameConflict": "merge" } We have two options, we can either directly use the above as a raw or literal string on the WAAPI call or we can construct the JSON object the ...
Artistic approach      Music mechanics      Synchronization of sound with cutscenes and cinematics      SoundFX component      Mix tweaks for Veil degradation effectsConclusions The Sound Design of Rogue Trader Artistic approach In the universe of Warhammer 40,000, Humanity has entered a dark age. Most of its technologies have been lost, and the gods of Chaos, along with the many perfidious Xenos ...
VR projects - including launch titles - to life, while building up the spatial audio toolset within Wwise. Eve: Valkyrie With its mixer plugin API, Wwise 2014.1 opened up the ability for developers to create their custom mix by having direct access to the sound engine’s internal data, such as 3D object positioning and individual source audio. For Wwise 2015.1, Audiokinetic partnered with Oculus to ...
It is incredible how much a real strings section can add life to a song. Mix in a few subtle synths here and there, light percussions, some bells and whistles (literally), and the sonic foundations for Zia’s trek around Mystralia were set.   Spellcraft In Mages of Mystralia, the player gets to spend a lot of time in an elaborate menu, switching runes and essences around to find the perfect spell to ...
It of course provides live mixing and tweaking. Unity allows live mixing but not changing values or other parameters affecting audio during run time. The profiler displays advanced data to optimize CPU and memory usage in the end. Wwise not only allows fancy mechanics and better sounding systems without the need of coding,  but also facilitates optimization.  1) To save memory, compressing audio is ...