500+ Wwise Virtual Reality Games (and counting...)

게임 오디오 / VR 체험

By entering the VR space early, Audiokinetic has been able to quickly progress on the VR front, with a swiftly evolving pipeline, empowering the Wwise VR community to hit the ground running.

The Wwise spatial audio pipeline has enabled many of the game industry’s distinguished AR/VR games to ship. In fact, Audiokinetic has been supporting VR game development since 2014. Through core engine development, and collaboration on a number of plug-ins, Audiokinetic has empowered the community’s early adopters to bring their VR projects - including launch titles - to life, while building up the spatial audio toolset within Wwise.

Eve Valcory.jpg

Eve: Valkyrie

With its mixer plugin API, Wwise 2014.1 opened up the ability for developers to create their custom mix by having direct access to the sound engine’s internal data, such as 3D object positioning and individual source audio.

For Wwise 2015.1, Audiokinetic partnered with Oculus to provide developers with the Oculus Spatializer which renders accurate 3D positioning of sources for Oculus Rift, and Sony for its Audio3d Object Panner for the upcoming PSVR platform.  Platform-agnostic for Android-based and Windows-based VR headsets, Wwise also supports several third party technologies such as the Auro-HeadPhones plugin. It is well suited for VR experiences and produces a binaural mix of different channel configurations including height.

With the release of 2016.1, Wwise launched a full ambisonics pipeline supporting playback, rotation, encoding, decoding and support for all Wwise and McDSP’s effects, and in the coming weeks, Audiokinetic will be releasing a beta version for its Wwise SynthSpace, a geometry-based reverberation project focused on spatialized dynamic early reflections, customizable reflective surface characteristics and room to room diffraction.

Wwise 2017.1 the all-encompassing Wwise Spatial Audio toolset including the Wwise Reflect plug-in, and as development continued, Wwise 2017.2  focused on Sound Propagation, Rooms and Portals, and expanding the existing features by enhancing usability, runtime efficiency and flexibility.

 

There are currently 500+ Virtual Reality games shipped or in development using Wwise! Here’s an (alphabetical) list of some of the VR games that have shipped:

  • Barking Irons– A wireless VR arcade game, Barking Irons gives players the ability to physically move around a space with another player. This is also among the first VR games to feature multiplayer capabilities.
  • The Climb- A first-person rock climbing game with uncannily realistic scenery and gameplay.  Not recommended for sufferers of vertigo or chronic neck pain.
  • Dirt Rally- An updated version of a classic racing game, Dirt Rally is fully integrated with Oculus Rift and features improved visuals and gameplay.
  • Edge of Nowhere- A third-person VR adventure that takes players on a journey into darkness. Reality warps, monsters appear, and nothing is what it seems as you descend into madness.  
  • Elite Dangerous: Horizons- A space adventure game that combines the depth of MMO with a complex narrative and realistic combat. Elite Dangerous: Horizons gives players the ability to explore billions of star systems and fight infinite battles while piloting dozens of different starships.
  • Eve: Gunjack- A VR and mobile VR shooter game set in a sprawling sci-fi universe. Enhanced audio makes for impressive textures, effects, and more. 
  • Eve: Valkyrie- One of the best launch titles for Oculus Rift, Eve: Valkyrie is a multiplayer space-fighting game with impressive visuals and production quality.
  • Fantastic Contraption- A surreal building game designed specifically for VR. Players create life-sized machines and send them off to solve puzzles with infinite solutions.
  • Farlands- Farlands is unlike any other game in the Oculus repertoire. It is designed to be played in short bursts, like a series of mini-games.
  • Fated: The Silent Oath- a first-person narrative adventure game that takes full advantage of VR capabilities. With stunning visuals and VR capabilities, Fated: The Silent Oath takes emotion in gameplay to a whole other level.
  • Henry- Henry is a VR experience developed by Oculus Studios. Viewers can interact with the main character, Henry, and discover parts of the story on their own.
  • The Leviathan Project - The Leviathan Project is a mixed AR and VR experience that features a highly immersive sonic experience. 
  • Lost- Lost is another VR experience by Oculus Studios. As the first film to be developed by the studio, it demonstrates the storytelling potential of VR to filmmakers.
  • Lucky’s Tale- An adventure game designed exclusively for Oculus Rift. By combining innovative approaches to camera movement, motion, and gameplay, the game offers users the ability to truly immerse themselves in its world.

Even non-VR games that have shipped are starting to patch VR in through VR support with Wwise, so if you have already shipped your game and you think it would be suitable for VR, the options are there!  

 

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

댓글

zhang ke

September 05, 2016 at 05:31 pm

I very expect​ for it.

Alan Howarth

October 27, 2016 at 04:52 pm

Looking forward to all the next gen developments

footej camera

March 12, 2019 at 11:00 am

Thanks for ones marvelous posting! I definitely enjoyed reading it, you may be a great author.I will make sure to bookmark your blog and will eventually come back at some point. I want to encourage you to continue your great writing, have a nice evening!

댓글 달기

이메일 주소는 공개되지 않습니다.

다른 글

동적 음악 설계에 관하여 - 제 1부: 설계 분류하기

설계 계기 저는 2015년에 오디오 게임 엔지니어로서 처음 일을 하게 되면서 그 당시 저의 아트 디렉터를 통해 Wwise를 접하게 되었습니다. 그전에 저는 게임 음악을 작곡하는...

7.10.2020 - 작성자: 천종 호우 (Chenzhong Hou)

아우터 월드(Outer Worlds)의 사운드: 제 1부

저희 Obsidian 오디오 팀은 Wwise와 Unreal을 사용하여 아우터 월드(Outer Worlds)의 사운드, 음악, VO를 제작한 방식을 두 편의 글로 심층적으로...

8.12.2020 - 작성자: 옵시디언 엔터테인먼트 (Obsidian Entertainment)

Wwise Unity 커닝 페이퍼

Wwise Unity 통합에 대해 말해봅시다. 언제든지 참조할 수 있는 수년간 제작된 교육 자료가 꽤나 많습니다. Audiokinetic 교육 자료로 말하자면 Youtube에도...

2.2.2021 - 작성자: 매스 마라티 소노로 (MADS MARETTY SØNDERUP)

파이널 판타지 VII 리메이크의 사운드

수많은 사람들의 사랑을 받는 파이널 판타지 VII의 음악은 새로운 세대의 팬들이 경험할 수 있도록 수 년에 걸쳐 새롭게 재고되어 왔습니다. 최근 Square Enix(스퀘어...

4.5.2021 - 작성자: SQUARE ENIX (스퀘어 에닉스)

Wwise로 도플러 효과 제작하기

도플러(Doppler) 효과는 음파를 기준으로 관찰자가 움직임에 따라 파동의 주파수가 변하는 것입니다. 이 물리적인 현상은 모든 종류의 파동 전달에서 일어나며 음파도 예외가...

30.3.2022 - 작성자: 쒸 웨이 (Xu Wei, 徐巍)

콘도르 히어로즈 (射雕)의 상호작용 음악 시스템 설계 철학 및 구현

프롤로그소개음악 시스템 개요콘텐츠 NPC와 음악의 동기화 《일전매(一剪梅)》와 같은 사패 음악 랜덤 재생 《망해조(望海潮)》음악과 동기화되거나 일시...

1.10.2025 - 작성자: 치메이 시(Qimei Shi) & 유진 체르니(Eugene Cherny)

다른 글

동적 음악 설계에 관하여 - 제 1부: 설계 분류하기

설계 계기 저는 2015년에 오디오 게임 엔지니어로서 처음 일을 하게 되면서 그 당시 저의 아트 디렉터를 통해 Wwise를 접하게 되었습니다. 그전에 저는 게임 음악을 작곡하는...

아우터 월드(Outer Worlds)의 사운드: 제 1부

저희 Obsidian 오디오 팀은 Wwise와 Unreal을 사용하여 아우터 월드(Outer Worlds)의 사운드, 음악, VO를 제작한 방식을 두 편의 글로 심층적으로...

Wwise Unity 커닝 페이퍼

Wwise Unity 통합에 대해 말해봅시다. 언제든지 참조할 수 있는 수년간 제작된 교육 자료가 꽤나 많습니다. Audiokinetic 교육 자료로 말하자면 Youtube에도...