(See the Wwise SoundSeed Impact Properties below.)
Wwise SoundSeed® Impact is a real-time audio effect plug-in that allows you to do the following:
The Wwise SoundSeed Impact plug-in relies on the following data elements created using the SoundSeed Impact Modeler standalone application.
For more detailed information, please refer to the SoundSeed Impact Modeler Help.pdf found in the Modeler package you can download from the Audiokinetic website.
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Caution |
The Modeler will not work without the Microsoft Visual C++ 2005 Redistributable Package
SP1. |
Using this plug-in, you can transform the model parameters by manipulating the following three characteristics of a resonance mode:
Frequency (Hz)
Magnitude (dB)
Bandwidth (Hz)
The following illustration shows the three characteristics that define the overall shape of a resonance mode.
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Note |
All of these properties can also be mapped to Game Parameters using RTPCs. Note that any changes made to parameter values via an RTPC will only be applied at the next playback of the object instance. |
The SoundSeed Impact plug-in can be used like any other Wwise audio effect except the following limitations apply:
Only mono files are supported (SoundSeed Impact Modeler will only generate mono files).
Can only be inserted on objects contained in either the Actor-Mixer or Interactive Music hierarchies. It cannot be inserted on busses in the Master-Mixer Hierarchy.
Wwise SoundSeed Impact Properties
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